8th Quarter Review Requirements This page is to meet the requirements of 8th Quarter Review. I feel as though it's content takes away from my original website design which is very similar to of those I researched in the industry upon entering this course. However, I understand that this review is for assessment of my progression and growth in skill and technique in the Game Art and Design program. And so, I have taken the liberty to separate everything for the convenience of those on the critique board at the Art Institute of Seattle. The reason being, is because the requirements overload my clean initial website design that speaks for me as an artist in a more focused, clear, and concise manner. Especially as I transition into the workforce. This page will not exist after the review is over.
I hope that because I separated the required pieces, you all can see how I am trying to market myself in a professional manner in specific fields, as opposed to throwing everything together for the sake of a grade that the professional world cares nothing about. I find it hypocritical that we are asked to make a professional website that states our main focus, while the requirements are eclectic and are the exact opposite. It's confusing and misleading.
If there is a section missing from the requirements, there are 3 possible reasons: 1) I have not taken that class because of scheduling issues. Whether due to registration conflicts at the registrar's office, or the fact that I refuse to do 5 classes a quarter and be a "true" 8th quarter student. (I'm sorry, but I commute from Puyallup, and have a family I need to take care of and don't intend to spend every waking moment at school more so than I do now.)
2) I was grandfathered in when the program's requirements (Game Art and Design) had changed for 4th Quarter review, Department Director changes, and/or there were other transitional phases that are no fault of mine, and nor are they yours. So some requirements fall into a different category (digital or traditional). However, I will do my best appropriately organize my pieces, and annotate why a particular set of pieces are in a different category, while still meeting the bullet requirements on the handout received.
3) My harddrive crashed awhile back, and I lost a good portion of work. Some of the files I have are not the highest quality, as they are all I have left as proof that I've actually done a particular piece requested on the requirements sheet.
If there are any other issues, I would love to address them in person, if at all possible.
Thank you for your time, ~Love Collison
Traditional Media Life Drawings:
Animal, motion, and movement drawings: *mostly hybrid pieces
Gesture, quick sketches, observation of life:
Other fine art such as sculpture, oil, acrylic, gouache, etc..
2D Digital Art Character design concept drawings:
Environment design concept drawings:
Non digital concept drawings that deserve to be shown to meet the requirements.
Environments Continued: *note I did not model the objects shown, however I designed the level in Unity based on the obj assets my team gave me, and coded a vast majority of the game.
Props: *not annotated in the requirements, but I feel as though deserves to fall into this category.
2D & 3D Animation GAD Requirement states a polished walk cycle, or action animations. I am still currently in Rigging, and have yet to take the Animation course. However, I have one seamless 3D Animation that loops, and 2D projects that I created in Digital Media Production or Anatomy.